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Liper was a video game prototype I developed as part of a university project. The game followed Liper, an old-school robot who unexpectedly found himself in a dystopian natural environment, left to explore a world that feels both wild and decayed. The narrative played with themes of isolation, survival, and rediscovery in a setting where technology and nature collided.
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I designed the protagonist, Liper, with a retro-futuristic aesthetic, blending mechanical form with a sense of vulnerability. His animations emphasized clumsy yet determined movement, reflecting his awkward presence in an organic world.
The environments were built to feel immersive and atmospheric, with layered vegetation, muted lighting, and painterly textures that contrasted sharply with the robot’s hard-edged design.
​​Beyond visual development, I built the prototype in Unity. Core functions included movement, interaction with the environment, and basic puzzle-solving elements. Programming was done in C++, allowing for scripted behaviors, collision systems, and smooth character control. The aim was to create a proof-of-concept that could later be expanded into a fully realized exploration-based game.




Early Character Animations

Environment Design
